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	*	Mario Deathmatch v2.0	Made By Merlijn den Boer	Released 18 Dec 2001		*
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	Mario deathmatch is a multiplayer-only game for the TI-83(+). It uses the black link cable to
	transmit data like x-coordinates. You can move Mario free around in an arena. You see at the same
	time your opponent on the screen. This newest Mariodm engine allows you to play Mariodm without
	any levelpack and if you use a levelpack, only one of the TI's needs it. However I still recomand
	you to copy them to other TI's. You can aslo take your own screenshot in the game now. Another 
	new feature is the emergency quit key. It makes Mariodm sort of uncrasheble.

	Email: mezzy30@hotmail.com

	If you really like this game and you want to support the creator please send a postcard from the
	city you are living or money in your national currency.

	Merlijn
	Kornoeljeweerd 56
	6229 TE Maastricht
	The Netherlands (Europe)

	http://www.freewebz.com/merlijn for more information and levelpacks


	Story:

	Mario and Luigi are both in love with the wonderful princess. So they want to fight for her. 
	The winner will marry the princess.


	Starting a game:

	To start a game be very sure that both calculators has started ion. Otherwise the first calc
	will return to ion. If both calcs has reached ion, just start Mariodm. The first calc will go
	into the waiting-mode, untill the other calc has reached this point. Now calc number one will
	go to the setupscreen. You can choose three different gamestyles. Normal, Turbo and Hardcore.
	Just select the gamestyle and press 2nd. The game starts automaticly. You can also select a
	level-pack. Press Alpha to change levelpack. You can play the last played map if there are
	no levelpacks found.

	In the game:

	Player one (the one who logged on first) will be Mario and starts in the left bottom of the
	screen Player two will be Luigi and starts in the right bottom of the screen. There are four
	symbols on the top of the screen. A Skull stands for frags, this is the number of times you
	killed your opponent. A Bullet stands for bullets, the Bullet travels with the speed of sound
	so be prepared. A turtle stands for turtles, this is a friendly turtle. He won't do you any
	harm, but is deadly to your opponent. A heart stands for lives, The number of lives you got
	left. The questions can be hit in the same way as in other mario-games. You will get something
	out of it when the question is light. It turns black and reloads itself after 10 secs. You can
	get an extra live, extra bullets or extra turtles. Chance for bullets is twice as big as for
	turtles or lives.

	Controls:

	Left and right are for movements.
	2nd is Jump
	ALPHA is shoot
	X,t,n,0 realeases a turtle
	MODE is quit
	Press DEL to restore the connection
	Y= makes a screenshot screenshot is stored in PIC1
	GRAPH is for emergency quit

	Mario Deathmatch has a very stable Lagg free connection but if the connection might get lost
	try pressing Del to restore the connection.

	After every match you will see a winner screen and a loser screen. Press ENTER to continue.
	You will go to the connecting-screen until the other player has reached this point too, now
	the game continues with a new level.

	Statisticscreen:

	It counts the number of matches won.
	It counts the number of kills. You can also kill youself.
	It counts the number of shots.

	Press ENTER again to continue. you will reach the waiting screen now for another match. If you
	don't want to play another match just press mode.


	Disclaimer:

	I advice you to make backup first and send all your self-made levels to other classmates. If your
	calculator crash pull all batteries out, small backup included and press on. Try del to recover or
	graph first.
	I'm not responsible for anything. Overall this is freeware. Just have fun. For everybody interested
	in the link-part, take a look into my link routine at ticalc.org.


	Improvements since bta version:

	- More levels thanx to tilemapping and Leveleditor
	- Turtles instead of not working bombs
	- More questions
	- Faster framerate (25-40 fps)
	- Totally new game-engine
	- Better link-connection
	- No byte counter anymore
	- Other statistic screen
	- Emergency quit key
	- Screenshot function

	
	Special thanks to Hinse van Dijk and Stefan who gave me feedback on the bta releases. 


	Merlijn den Boer

